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Austin Adams
Austin Adams

Bloons TD 6: Tips, Tricks, and Strategies for Mastering Every Map and Mode



Bloons TD 6 introduces many new game mechanics, including Heroes, new Bloon types, 5th-tier upgrades, and a third upgrade path for each monkey. DDTs, which first appeared in Bloons Monkey City, also return in Bloons TD 6. The game also introduces three new Bloon types: The BAD (Big Airship of Doom) is the new strongest bloon in the game, and is immune to any form of slowdown, knockback, or instakill. Purple Bloons have been are a new counterpart to the Black and White Bloons, and are immune to fire, plasma, and energy weapons. The Fortified Bloon property is introduced alongside the returning Camo and Regrow properties; bloons with this property are stronger variations of their regular counterpart (the Fortified property will double the health of all bloons it is applied to except for Leads, which quadruples its health). Line of Sight is a new game mechanic that appears on certain maps, where certain types of obstacles can block certain towers from seeing over them.


Each game is divided into rounds. Every round normally consists of a pre-defined set of bloons of various densities and different bloon types, although Apopalypse Mode rounds are randomized on every new game. All rounds will gradually introduce more Bloon types and get harder the later the player progresses. Before starting a game, players are prompted to choose a mode - Easy, Medium, or Hard - and select a sub-mode. The variety of modes in Bloons TD 6 allows players to play the same map in many different ways, making the game more diverse than previous installments in the Bloons TD series. Upon completing a game, players will get a certain amount of Monkey Money based on the difficulty of the map chosen, and the mode chosen. After a map's first completion on a difficulty, the amount of Monkey Money rewarded upon completion is significantly reduced.




bloons td 6


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MOAB-Class bloons such as the MOAB, BFB, ZOMG and DDT return in BTD6, along with the new BAD bloon. These bloons only appear in rounds 40+, however, they all have a lot of health. MOABs require 200 hits to pop, BFBs require 700 hits to pop, ZOMGs require 4,000 hits to pop, DDTs require 400 hits to pop and BADs require 20,000 hits to pop, all gaining more health every round after Round 80. After defeating Round 100, players will receive an "Insta-Monkey" which has the chance of already having upgrades that can be placed for free in any mode except for C.H.I.M.P.S. and challenges with no powers.


Bloons TD 6 currently features a roster of 23 monkeys (3 new monkeys and 20 returning from previous BTD games) and 13 heroes to help pop bloons. These monkeys are split into four classes: Primary, Military, Magic, and Support. The monkeys range from simple Dart Monkeys to the all-powerful Super Monkey, each one with its own unique attacks, abilities, and strengths. Monkey XP still exists, but this time around it functions a bit differently. Players can save up Monkey XP to unlock upgrades in any order they wish, but the amount of monkey XP required increases the farther down the upgrade path they travel. XP can also be saved, allowing players to go down the path the player wishes rather than unlocking them in order. Each monkey has its own set of XP so they cannot use Dart Monkey XP to buy upgrades for the Bomb Shooter, for example. Several towers have been renamed from BTD5, namely Boomerang Monkey (from Boomerang Thrower), Wizard Monkey (from Monkey Apprentice), Bomb Shooter (from Bomb Tower), Ice Monkey (from Ice Tower), Mortar Monkey (from Mortar Tower), Dartling Gunner (from Dartling Gun), and Engineer Monkey (from Monkey Engineer).


Image(s) to replace: Use official bloon decals (for Bloonarius Minions) and 3D models, not screenshots. Try a particular 3D perspective like other MOAB-class bloons for Lych-Soul and Resurrected Blimps. Resurrected Blimps should showcase all four types (MOAB, BFB, ZOMG, DDT) together closeby. Bloonarius Minions should showcase a Red Bloonarius Minion.


Start with 200 lives, $650 starting cash, win Rounds 1-40, all towers and upgrades cost 15% less than normal, all bloons move the slowest, at about -9% Medium speed, and the Round 40 MOAB has 66% HP. Deflation sets the required rounds to 31-60.


Start with 100 lives, $650 starting cash, win Rounds 3-80, all towers and upgrades cost +8% more, and all bloons move about +13% faster than on Medium (+25% faster than on Easy). Lives are set to 1 on Impoppable and CHIMPS, both of which also set required rounds to 6-100, and Impoppable increases cost modifiers to +20%.


Challenge Editor is used to make various challenges in BTD6. In Challenge Editor, players can set the map, difficulty, starting cash, lives, rounds, and other special parameters to increase the overall complexity of the challenge. For instance, the health and speed of regular bloons and MOAB-class can be increased or decreased, certain towers and/or upgrades may be restricted, certain quantities of towers may also be restricted, and certain CHIMPS rules (i.e. in this case, Continues, Hearts Lost, Monkey Knowledge, Powers, Selling, but not Income) may be implemented too. Additionally, the player may set all regular bloons to become Regrowth and/or Camo.


Gwen isn't an inherently terrible pick - every hero in BTD6 has at least a niche where they perform well. The issue is that while Gwen's niche is a useful one - her fire-based damage-over-time abilities are primarily concerned with crowd control and popping lead Bloons - she's outclassed for the role. Other heroes who deal higher damage per second, against grouped bloons, and can pop leads anyway, simply do Gwen's job better.


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